Project Hexagon
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⬡ Left Mousebutton: Select buttons and tiles
⬡ Right Mousebutton: Zoom in and out
⬡ ALT: Toggle HP on/off
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Harvester
Gathers resources of the surrounding tiles colours. (Build at least one of those or you are stuck in a dead end with no resources!)
Ranged Tower
Shoots projectiles with random single targets in range.
Forcefield
Hits all enemies on the placed tile for consistent damage.
Impulse Tower
Area Of Effect Damage on all surrounding tiles.
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Please leave your feedback in the comments & share your best result (Wave number on your board+difficulty of choice)!
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You can leak as many zombies as you want, but if you let the Necromancer through your defenses, the Hexagon gets consumed by the Underworld and you lose.
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The chosen difficulty will influence your starting resources, your harvest rate and the enemy hitpoints.
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Interactions with the Board:
⬡ Enemies
Blue: Shield
Green: Recover HP
Red: Increased Speed
⬡ Towers projectiles
Blue > Red > Green > Blue
White = constant damage
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This game has been created for the Gamedev.TV GameJam 2022
Credits
⬡ Leroy Klotz: Art & Design
⬢ Nico Jürgens: Code & Design
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Sources
Textures:
https://www.textures.com/download/Bones0077/127639
https://mantissa.xyz/pages/free.html
Music:
https://opengameart.org/content/instrumental-music3
https://opengameart.org/content/dark-and-desperate-intro
SFX:
https://opengameart.org/content/creepy-piano-sfx
https://opengameart.org/content/horror-sound-effects-library
https://opengameart.org/content/voices-sound-effects-library
https://opengameart.org/content/open-chest-sfx
https://opengameart.org/content/game-over-bad-chest-sfx
https://opengameart.org/content/magic-spell-sfx
Particles:
https://opengameart.org/content/particle-pack-80-sprites
Fonts:
https://opengameart.org/content/kenney-fonts
Status | Released |
Platforms | HTML5 |
Authors | LewLHere, Leroyklotz |
Genre | Strategy |
Made with | Unity, Blender |
Tags | Tower Defense |
Average session | About a half-hour |
Languages | English |
Inputs | Mouse |
Download
Download
https://github.com/LewLHere/ProjectHexagon
External
Development log
- Day 9 - Pressing SubmitMay 29, 2022
- Day 7.5 - The final stretchMay 29, 2022
- Day 5 - Just keep swimmingMay 26, 2022
- Day 3 - Climbing mountains, cutting cornersMay 24, 2022
- Day 2.5 - Getting things doneMay 22, 2022
- Day 1 - Deciding directionMay 22, 2022
Comments
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Very creative and cool game design! One of those games that require you to think a bit for sure. Also love the old school sci-fi feeling with the shiny geometric shapes.
Nice game! Had to give it a few tries to get past the first wave :D...always useful to read the instructions lol...good instructions btw... Not sure which wave i ended up getting to as i was frantically trying not to lose that i forgot to pay attention to that xD...anyway, great game, loved the sound effects, scared me a bit...also i see the zombie/necromancer bit matching the theme so kuddos!
Great game! It is hard, but I like those. Took a while to know what to do and had to read the instructions on the page. I haven't reached far, wave 2 only :( I am not sure how the game matches the theme, maybe sometihng with the necromancer and dead zombies? Even if it doesn't match the theme it was a lot of fun to play
GG couldn't beat the first level *tear*